5.2 Optical see-through and video see-through AR displays
3 min read•august 7, 2024
AR displays come in two main flavors: optical see-through and video see-through. Optical displays let you see the real world directly, with virtual stuff overlaid on top. They're more natural but can struggle with alignment and occlusion.
Video displays show you a camera feed of the world instead. They give more control over the final image, making it easier to line things up and handle occlusion. But they can feel less natural and have more lag than optical displays.
Optical See-Through Displays
How Optical See-Through Displays Work
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Top images from around the web for How Optical See-Through Displays Work
Frontiers | Optical See-Through Head-Mounted Displays With Short Focal Distance: Conditions for ... View original
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Frontiers | Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in ... View original
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Frontiers | Optical See-Through Head-Mounted Displays With Short Focal Distance: Conditions for ... View original
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allow the user to see the real world directly through a transparent or semi-transparent display while virtual content is overlaid on top
Employ (half-silvered mirrors or ) to merge the real and virtual views
Light from the real world passes through the combiner while light from the display is reflected into the user's eyes, creating a composite view
Typically have a limited due to the size constraints of the optical combiner and display elements (Microsoft HoloLens, Meta 2)
Waveguide Displays in Optical See-Through Systems
are a type of optical see-through display that use a thin, transparent waveguide to guide light from a small display engine to the user's eyes
Light is injected into the waveguide at one end and propagates through until it reaches the other end, where it is coupled out towards the user's eyes
Allow for a more compact and lightweight design compared to traditional optical combiners
Can achieve a wider FOV by using multiple waveguides stacked together or by employing a single waveguide with multiple input and output regions (Vuzix Blade, Google Glass)
Advantages and Challenges of Optical See-Through Displays
Provide a direct view of the real world, resulting in a more natural and immersive experience
Eliminate the need for complex camera systems and image processing required for
Face challenges in achieving accurate between virtual content and the real world due to the lack of control over the real-world view
Struggle with , as virtual content always appears overlaid on top of the real world, regardless of depth (virtual objects cannot be occluded by real objects)
Video See-Through Displays
How Video See-Through Displays Work
Video see-through displays capture the real world using one or more cameras and display the video feed on a screen in front of the user's eyes
Virtual content is rendered and composited with the video feed, creating an augmented view of the real world
Allow for complete control over the final displayed image, enabling more accurate registration and occlusion handling compared to optical see-through displays
Commonly used in smartphone-based AR applications and some head-mounted displays (Samsung Gear VR, Oculus Rift AR mode)
Registration in Video See-Through Displays
Registration refers to the accurate alignment of virtual content with the real-world video feed
Achieved through computer vision techniques, such as , , and
Markers () or natural features in the environment can be used as reference points for registration
Accurate registration is crucial for creating a seamless and convincing AR experience, as misalignment can break the illusion of virtual objects being part of the real world
Occlusion Handling in Video See-Through Displays
Occlusion handling involves correctly displaying the depth relationships between virtual and real objects
In video see-through displays, occlusion can be handled by using depth information from cameras (, ) or by manually creating
Depth information allows the system to determine which objects should be in front of or behind others, enabling proper occlusion rendering
Occlusion masks define the regions where virtual objects should be visible or hidden based on the real-world geometry
Accurate occlusion handling enhances the realism and immersion of the AR experience, as virtual objects appear to seamlessly integrate with the real environment