Three-dimensional coordinate systems expand our understanding of space by adding a to the familiar x and y axes. This allows us to represent points with three coordinates (x, y, z) and introduces new concepts like octants and 3D distance formulas.
operations in three dimensions build on 2D concepts, introducing addition, subtraction, and multiplication in 3D space. These operations have geometric interpretations, helping us visualize how vectors interact and change in three-dimensional environments.
Three-Dimensional Coordinate Systems and Vectors
Three-dimensional coordinate systems
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Extends the two-dimensional coordinate system by adding a third perpendicular axis (z-axis)
, , and z-axis intersect at the (0, 0, 0)
Each point in 3D space represented by an ordered triple (x, y, z) with coordinates along respective axes
Three coordinate planes formed by the intersection of the axes
contains the x-axis and y-axis
contains the x-axis and z-axis
contains the y-axis and z-axis
Three-dimensional space divided into eight octants by the coordinate planes numbered from I to VIII (similar to quadrants in 2D space)
Distances in 3D space
Distance between two points P1(x1,y1,z1) and P2(x2,y2,z2) given by the three-dimensional :
d=(x2−x1)2+(y2−y1)2+(z2−z1)2
Extends the to three dimensions
Distance between a point and a plane is the perpendicular distance from the point to the plane
Find the projection of the vector from the point to any point on the plane onto the of the plane
Equations of planes and spheres
General equation of a plane in 3D space:
Ax+By+Cz+D=0, where A, B, C, and D are constants, and (A,B,C)=(0,0,0)
Vector n=(A,B,C) is the normal vector of the plane, perpendicular to any vector lying on the plane
Equation of a plane passing through a point P0(x0,y0,z0) with a normal vector n=(A,B,C):
A(x−x0)+B(y−y0)+C(z−z0)=0
Equation of a sphere with center C(x0,y0,z0) and radius r:
(x−x0)2+(y−y0)2+(z−z0)2=r2
Represents the set of all points in 3D space at a distance r from the center C
Vector Operations in Three Dimensions
Vector operations in ℝ³
Vectors in 3D space represented by ordered triples u=(u1,u2,u3) and v=(v1,v2,v3)
Vector addition: u+v=(u1+v1,u2+v2,u3+v3)
Geometrically follows the (similar to vector addition in 2D space)
Vector subtraction: u−v=(u1−v1,u2−v2,u3−v3)
Subtracting v from u is equivalent to adding the negative of v to u
Scalar multiplication: For a scalar c and a vector u=(u1,u2,u3), cu=(cu1,cu2,cu3)
Changes the of the vector while maintaining its if c>0, reverses direction if c<0
Geometry of vector operations
Vector addition in 3D space:
Place the initial point of the second vector at the terminal point of the first vector
Draw the resultant vector from the initial point of the first vector to the terminal point of the second vector
Vector subtraction in 3D space:
Place the initial points of both vectors at the same point
Draw the resultant vector from the terminal point of the second vector to the terminal point of the first vector
Scalar multiplication in 3D space:
Scales the vector by the factor c, changing its magnitude but not its direction (if c>0)
If c>1, the vector is stretched
If 0<c<1, the vector is compressed
If c=1, the vector remains unchanged
If c=0, the vector becomes the
If c<0, the vector is scaled and its direction is reversed
Vector components and representations
: The scalar values that represent a vector along each coordinate axis (x, y, and z components)
: A vector with a magnitude of 1, often used to represent direction
: The projection of one vector onto another, useful in decomposing vectors
: Expressing a vector as a sum of scalar multiples of other vectors, fundamental in understanding vector spaces