Lines and planes in 3D space are fundamental concepts in Calculus III. They help us understand how objects exist and move in three dimensions, building on our knowledge of 2D geometry.
We'll learn different ways to describe lines and planes mathematically. This includes , parametric, and symmetric equations for lines, as well as vector and scalar equations for planes. We'll also explore relationships between these objects and calculate distances.
Lines and Planes in 3D Space
Equations of lines in space
Top images from around the web for Equations of lines in space
Equations of Lines and Planes in Space · Calculus View original
Is this image relevant?
Equations of Lines and Planes in Space · Calculus View original
Is this image relevant?
Equations of Lines and Planes in Space · Calculus View original
Is this image relevant?
Equations of Lines and Planes in Space · Calculus View original
Is this image relevant?
Equations of Lines and Planes in Space · Calculus View original
Is this image relevant?
1 of 3
Top images from around the web for Equations of lines in space
Equations of Lines and Planes in Space · Calculus View original
Is this image relevant?
Equations of Lines and Planes in Space · Calculus View original
Is this image relevant?
Equations of Lines and Planes in Space · Calculus View original
Is this image relevant?
Equations of Lines and Planes in Space · Calculus View original
Is this image relevant?
Equations of Lines and Planes in Space · Calculus View original
Is this image relevant?
1 of 3
of a line represents the line using a r, a point on the line r0, a v parallel to the line, and a scalar parameter t that varies to generate all points on the line
Example: r=⟨1,2,3⟩+t⟨4,5,6⟩
Parametric equations of a line describe the line using separate equations for x, y, and z coordinates, each involving a point on the line (x0,y0,z0), components of a direction vector (a,b,c), and the parameter t
Example: x=1+4t, y=2+5t, z=3+6t
Symmetric equations of a line express the line using ratios of differences between coordinates of a general point (x,y,z) and a specific point on the line (x0,y0,z0), divided by corresponding components of a direction vector (a,b,c)
Example: 4x−1=5y−2=6z−3
Relationships between lines
have the same direction vector or direction vectors that are scalar multiples of each other
are non-parallel lines that do not intersect in 3D space
The of a line onto a plane can be found by projecting two points on the line onto the plane
Distance between point and line
Formula calculates the shortest distance d from a point P(x0,y0,z0) to a line defined by a position vector r1 and direction vector v
Numerator computes the magnitude of the cross product between the vector from r1 to P and the direction vector v
Denominator is the magnitude of the direction vector v
Cross product × finds the perpendicular vector between (r0−r1) and v, and its magnitude divided by ∣v∣ gives the perpendicular distance
Vector and scalar plane equations
Vector equation of a plane expresses the plane using a n perpendicular to the plane, a position vector r for any point on the plane, and a specific point r0 on the plane
⋅ between n and (r−r0) equals zero for all points on the plane
Example: ⟨1,2,3⟩⋅(r−⟨4,5,6⟩)=0
of a plane describes the plane using coefficients a, b, c from a normal vector and a constant term d determined by a point on the plane
Example: 1x+2y+3z+4=0
form a line where they meet, which can be determined using techniques
Point-to-plane distance in 3D
Formula finds the shortest distance d from a point P(x0,y0,z0) to a plane ax+by+cz+d=0
Numerator evaluates the left side of the at point P and takes the absolute value
Denominator is the magnitude of the normal vector ⟨a,b,c⟩
Ratio gives the perpendicular distance from the point to the plane
Angles Between Planes
Angle between intersecting planes
Formula determines the angle θ between two intersecting planes with normal vectors n1 and n2
Dot product n1⋅n2 in the numerator finds the projection of one normal vector onto the other
Denominator multiplies the magnitudes of the two normal vectors
Inverse cosine of the ratio gives the angle θ between the planes
Absolute values ensure the angle is between 0 and 90 degrees