Editing commands and modifiers are essential tools for refining and adjusting your CAD drawings. These tools allow you to , , , , , and objects with precision, giving you full control over your design's details.
Mastering these editing techniques is crucial for creating accurate and polished drawings. From simple modifications like trimming excess lines to complex operations like , these commands form the backbone of efficient CAD work and are key to bringing your design ideas to life.
Object Trimming and Extension
Using the TRIM Command
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Module 29: Polylines – Introduction to Drafting and AutoCAD 2D View original
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Top images from around the web for Using the TRIM Command
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Module 29: Polylines – Introduction to Drafting and AutoCAD 2D View original
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Module 29: Polylines – Introduction to Drafting and AutoCAD 2D View original
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The TRIM command cuts an object at a specified boundary defined by one or more other objects
When using TRIM, select a cutting edge and then specify the object to be trimmed
The portion of the object that is not needed is removed (discarded)
Polylines, lines, arcs, and rays can all be used as boundaries for trimming
The system variable controls how the boundary edges are selected for TRIM
Example: Trim a line extending past a circle by selecting the circle as the cutting edge
Using the EXTEND Command
The EXTEND command extends an object to meet another object (boundary edge)
When using EXTEND, select a boundary edge and then specify the object to be extended
The object will be lengthened until it meets the selected boundary
Polylines, lines, arcs, and rays can all be used as boundaries for extending
The EDGEMODE system variable controls how the boundary edges are selected for EXTEND
Example: Extend a line to meet the endpoint of an arc by selecting the arc as the boundary
Corner Filleting and Chamfering
Creating Rounded Corners with FILLET
The FILLET command creates a rounded corner between two objects
When using FILLET, specify a fillet radius and then select the two objects to be filleted
The fillet arc is tangent to the selected objects at the endpoints
If the objects being filleted are polylines, the system variable must be set to 1 to retain the polyline after the operation
Example: Create a 0.5 unit radius fillet between two perpendicular lines
Creating Beveled Corners with CHAMFER
The CHAMFER command creates a beveled (angled) corner between two objects
When using CHAMFER, specify chamfer distances and then select the two objects to be
The chamfer line connects the selected objects at the specified distances from their endpoints
The CHAMFERA and CHAMFERD system variables control the default chamfer distances
If the objects being chamfered are polylines, the PEDITACCEPT system variable must be set to 1 to retain the polyline
Example: Create a chamfer with a distance of 1 unit on the first line and 2 units on the second line
Object Stretching and Lengthening
Stretching Objects with STRETCH
The STRETCH command stretches objects while maintaining connectivity and associations
When using STRETCH, specify a stretch frame and then select the objects to be stretched
Objects that cross the stretch frame boundary will be stretched, while objects completely inside the frame will be moved
STRETCH maintains connectivity between stretched objects and adjoining geometry
Example: Stretch one side of a rectangle to make it longer, while keeping the opposite side in place
Changing Object Length with LENGTHEN
The LENGTHEN command changes the length of an object
When using LENGTHEN, you can specify an incremental length, percentage of total length, or total length
LENGTHEN can be used on lines, arcs, open polylines, and elliptical arcs
Example: Change the length of a line to 75% of its original length
Example: Increase the length of an arc by 2 units
Dynamic Editing with Grips
Grip Modes and Functions
Grips are small squares that appear on selected objects and allow for dynamic editing
Grips can be used to move, stretch, , , and objects
The "Stretch" grip mode moves or stretches objects and is the default mode
The "Move" grip mode moves objects without stretching them
The "Rotate" grip mode rotates objects around a base grip point
The "Scale" grip mode scales an object by a specified scale factor
The "Mirror" grip mode mirrors objects across a temporary mirror line
Examples of Grip Editing
Example: Stretch one corner of a polyline rectangle by clicking and dragging its grip
Example: Rotate a block reference by selecting its base grip and using the Rotate grip mode
Example: Scale a group of objects uniformly using grips and the Scale grip mode
Example: Move a line segment to a new location by selecting its midpoint grip and dragging
Combined Editing Commands
Breaking and Joining Objects
The command breaks a block or polyline into its component objects, allowing them to be edited individually
The command joins multiple objects into a single object, which can then be edited as a unit
The command creates gaps in objects, which can then be fileted, chamfered, or joined as needed
Example: Explode a polyline, fillet its corners, then join it back into a single polyline
Aligning and Modifying Polylines
The command converts a polyline into individual line and arc segments for editing with FILLET and CHAMFER
The command aligns objects with other objects in 2D or 3D space
Example: Convert a rectangle polyline to lines, chamfer the corners, then use PEDIT to recreate the polyline
Example: Align a group of lines to be parallel to an existing edge using the ALIGN command