👁️Computer Vision and Image Processing Unit 8 – 3D Vision and Depth Perception
3D vision extracts depth and structure from 2D images, enabling computers to perceive the world in three dimensions. It relies on projective geometry, multiple views, and camera calibration to reconstruct 3D scenes, overcoming challenges like occlusions and varying lighting conditions.
This field has wide-ranging applications, from robotics and autonomous vehicles to augmented reality and medical imaging. Understanding depth cues, stereopsis, and various reconstruction techniques is crucial for developing robust 3D vision systems that can handle real-world complexities.
3D vision aims to extract 3D information from 2D images enables computers to perceive depth and structure in the environment
Involves understanding the geometry of the scene, the relative positions and orientations of objects, and their 3D shapes and sizes
Relies on the principles of projective geometry describes how 3D points are mapped onto 2D image planes
Utilizes multiple views of the same scene (stereo vision) or motion information (structure from motion) to infer depth
Requires calibration of camera parameters (intrinsic and extrinsic) to establish the relationship between 3D world coordinates and 2D image coordinates
Deals with challenges such as occlusions, textureless regions, and varying lighting conditions that can affect the accuracy of 3D reconstruction
Finds applications in robotics (navigation and manipulation), augmented reality, autonomous vehicles, and 3D modeling and animation
Depth Cues and Stereopsis
Depth cues are visual information that helps humans perceive depth and 3D structure in the environment
Monocular cues rely on a single eye and include linear perspective (parallel lines converging), relative size (closer objects appear larger), occlusion (closer objects occlude farther objects), and atmospheric perspective (distant objects appear hazier)
Binocular cues require both eyes and are based on the slight differences in the images seen by each eye (binocular disparity)
Stereopsis is the process of perceiving depth from binocular disparity allows the brain to fuse the two slightly different images into a single 3D perception
The distance between the eyes (interpupillary distance) and the convergence angle of the eyes provide additional depth information
Motion parallax is another depth cue that relies on the relative motion of objects as the observer moves closer objects appear to move faster than farther objects
Accommodation (focusing of the eye's lens) and convergence (inward rotation of the eyes) also provide depth information, but are limited to short distances
Camera Models and Calibration
Camera models describe the mathematical relationship between 3D world coordinates and 2D image coordinates
The pinhole camera model is a simple and widely used model assumes light rays pass through a single point (the camera center) and form an inverted image on the image plane
The pinhole model is characterized by intrinsic parameters (focal length, principal point, and skew) and extrinsic parameters (rotation and translation of the camera relative to the world coordinate system)
Lens distortion (radial and tangential) is an additional factor that affects the mapping between 3D and 2D coordinates and needs to be accounted for in real cameras
Camera calibration is the process of estimating the intrinsic and extrinsic parameters of a camera
Intrinsic calibration involves estimating the focal length, principal point, and distortion coefficients using known 3D-2D correspondences (e.g., checkerboard patterns)
Extrinsic calibration involves estimating the rotation and translation of the camera relative to a known world coordinate system
Accurate camera calibration is crucial for 3D reconstruction and measurement tasks
Stereo Vision Techniques
Stereo vision involves using two or more cameras to capture different views of the same scene and extract depth information
The main steps in stereo vision are camera calibration, image rectification, stereo matching, and depth estimation
Image rectification is the process of transforming the images so that corresponding points lie on the same horizontal line (epipolar line) simplifies the stereo matching problem
Stereo matching involves finding corresponding points in the left and right images that represent the same 3D point in the scene
Block matching is a simple and efficient stereo matching technique that compares small patches (blocks) of pixels between the images
Global optimization methods (e.g., graph cuts, belief propagation) aim to find the best disparity assignment by minimizing a global energy function
Disparity is the horizontal shift between corresponding points in the left and right images and is inversely proportional to depth
Depth can be estimated from the disparity using the camera parameters and the known baseline (distance) between the cameras
Challenges in stereo vision include occlusions, textureless regions, and repetitive patterns that can lead to ambiguities in stereo matching
Structure from Motion
Structure from motion (SfM) is a technique for estimating the 3D structure of a scene and the camera motion from a sequence of 2D images
SfM relies on the principle that the 2D motion of points in the images is related to the 3D structure of the scene and the motion of the camera
The main steps in SfM are feature detection and matching, camera pose estimation, triangulation, and bundle adjustment
Feature detection involves identifying distinctive points (features) in the images that can be reliably matched across different views
Common feature detectors include SIFT, SURF, and ORB, which are invariant to scale, rotation, and illumination changes
Feature matching involves finding corresponding features across different images using similarity measures (e.g., Euclidean distance, correlation)
Camera pose estimation involves determining the position and orientation of the camera for each image in the sequence using the matched features and the camera model
Triangulation is the process of estimating the 3D coordinates of the matched features using the estimated camera poses and the camera model
Bundle adjustment is a global optimization step that refines the estimated camera poses and 3D points by minimizing the reprojection error (difference between the observed and predicted image points)
SfM can handle uncalibrated cameras and does not require known 3D-2D correspondences, making it more flexible than traditional stereo vision techniques
3D Reconstruction Methods
3D reconstruction is the process of creating a 3D model of an object or scene from multiple 2D images or depth measurements
Passive methods rely on images captured under natural illumination and include stereo vision, structure from motion, and multi-view stereo
Multi-view stereo (MVS) extends the concepts of stereo vision to multiple images and aims to estimate a dense 3D point cloud or surface model
Active methods use controlled illumination or sensing techniques to directly measure depth or 3D structure
Structured light involves projecting known patterns (e.g., stripes, dots) onto the scene and inferring depth from the deformation of the patterns
Time-of-flight (ToF) cameras measure the time it takes for light to travel from the camera to the scene and back, providing a direct depth measurement
Volumetric methods (e.g., voxel coloring, space carving) represent the 3D space as a grid of voxels (3D pixels) and carve out the empty space based on the consistency of the images
Surface-based methods (e.g., Poisson surface reconstruction) aim to reconstruct a continuous surface model from the 3D point cloud
Texture mapping is the process of projecting the color information from the images onto the reconstructed 3D model to enhance its visual appearance
Challenges in 3D reconstruction include dealing with occlusions, textureless regions, and complex or reflective surfaces
Applications of 3D Vision
Robotics 3D vision enables robots to perceive and interact with their environment for tasks such as navigation, object recognition, and manipulation
Autonomous vehicles 3D vision is used for obstacle detection, road segmentation, and localization to enable safe and efficient navigation
Augmented and virtual reality (AR/VR) 3D vision techniques allow for the seamless integration of virtual objects into real-world scenes and the creation of immersive virtual environments
Medical imaging 3D reconstruction from medical scans (e.g., CT, MRI) helps in diagnosis, treatment planning, and surgical guidance
Industrial inspection 3D vision is used for quality control, defect detection, and dimensional measurements in manufacturing processes
Entertainment and gaming 3D vision techniques are used for motion capture, character animation, and creating realistic 3D environments in movies and video games
Cultural heritage preservation 3D reconstruction is used to digitize and preserve historical artifacts, monuments, and sites for documentation and virtual exploration
Remote sensing 3D vision techniques are applied to satellite and aerial imagery for terrain mapping, urban planning, and environmental monitoring
Challenges and Future Directions
Robustness and reliability Developing 3D vision algorithms that can handle a wide range of real-world conditions, such as varying illumination, occlusions, and complex scenes
Efficiency Improving the computational efficiency of 3D vision algorithms to enable real-time processing on resource-constrained devices (e.g., embedded systems, mobile devices)
Scalability Extending 3D vision techniques to large-scale environments and datasets, such as city-scale 3D reconstruction and global localization
Semantic understanding Integrating 3D vision with machine learning techniques to enable higher-level understanding of scenes, such as object recognition, scene parsing, and activity recognition
Multi-modal fusion Combining 3D vision with other sensing modalities (e.g., depth sensors, inertial measurement units) to improve the accuracy and robustness of 3D perception
Unsupervised and self-supervised learning Developing 3D vision algorithms that can learn from unlabeled or partially labeled data to reduce the reliance on manually annotated datasets
Domain adaptation Adapting 3D vision algorithms trained on one domain (e.g., synthetic data) to work effectively in different domains (e.g., real-world scenes)
Interpretability and explainability Developing 3D vision algorithms that can provide meaningful explanations of their predictions and decisions to enhance trust and transparency