Game Theory and Economic Behavior

🆚Game Theory and Economic Behavior Unit 8 – Dynamic Games: Perfect Bayesian Equilibrium

Perfect Bayesian Equilibrium (PBE) is a crucial concept in dynamic games with incomplete information. It combines players' strategies and beliefs, requiring sequential rationality and consistency throughout the game. PBE helps analyze complex scenarios where players make decisions based on limited information about others' types. This solution concept is applied in various fields, including economics and political science. It's used to study signaling games, reputation building, bargaining with incomplete information, and principal-agent problems. Understanding PBE is essential for analyzing strategic interactions where information asymmetry plays a key role.

Key Concepts

  • Dynamic games involve sequential decision-making where players move in a specific order and have information about previous moves
  • Players in dynamic games have beliefs about the other players' types or strategies based on their observed actions
  • Perfect Bayesian Equilibrium (PBE) is a solution concept for dynamic games with incomplete information
  • PBE requires players' strategies to be sequentially rational given their beliefs at each information set
  • Beliefs in PBE are determined by Bayes' rule whenever possible and are consistent with the players' equilibrium strategies
  • Subgame perfection is a refinement of Nash equilibrium used in dynamic games of complete information
  • Backward induction is a technique for solving dynamic games by starting at the end and working backwards to determine optimal strategies
  • Information sets represent the knowledge a player has when making a decision at a particular point in the game

Foundations of Dynamic Games

  • Dynamic games are represented using game trees that specify the order of moves, players' choices, and payoffs
  • Players have perfect recall, meaning they remember their own past actions and observations
  • Information sets partition the nodes in the game tree where a player has the same information and available actions
  • Strategies in dynamic games specify a player's action at each information set
  • Mixed strategies assign probabilities to actions at each information set
  • Extensive form represents the complete structure of a dynamic game, including the game tree, information sets, and payoffs
  • Dynamic games can have perfect or imperfect information depending on whether players observe all previous moves
  • Subgames are parts of the game tree that can be treated as separate games starting from a specific node

Perfect Bayesian Equilibrium (PBE) Explained

  • PBE is an equilibrium concept for dynamic games with incomplete information where players have beliefs about others' types
  • In PBE, players' strategies are optimal given their beliefs, and beliefs are consistent with the strategies being played
  • PBE requires specifying both the players' strategies and their beliefs at each information set
  • Sequential rationality means that players' strategies are optimal at each information set, given their beliefs
  • Consistency requires that beliefs are updated using Bayes' rule whenever possible, based on the observed actions
  • PBE is a refinement of Bayesian Nash Equilibrium (BNE) that incorporates sequential rationality and consistency
  • In PBE, players' beliefs about others' types may change as the game progresses and new information is revealed
  • PBE can involve pooling equilibria where different types take the same action, or separating equilibria where types take different actions

Components of PBE

  • Players' types represent their private information or characteristics that affect their payoffs or available actions
  • Prior beliefs specify the initial probabilities assigned to each player's possible types before the game begins
  • Posterior beliefs are updated probabilities of types after observing actions, calculated using Bayes' rule when possible
  • Players' strategies specify their actions at each information set for each possible type
  • Payoffs represent the utility or rewards players receive at the end of the game based on the actions taken and types realized
  • Information sets partition the nodes where a player has the same information and available actions
    • They can be singleton (containing a single node) or non-singleton (containing multiple nodes)
  • Bayes' rule is used to update beliefs about types based on observed actions and the prior probabilities of types
    • It is applied when the observed action is consistent with the equilibrium strategies for some types

Strategies and Beliefs in PBE

  • Strategies in PBE specify a player's action at each information set for each possible type they might have
  • Beliefs in PBE assign probabilities to the nodes within each information set, representing the likelihood of being at each node
  • Off-path beliefs are assigned to information sets reached after observing actions that should not occur in equilibrium
    • These beliefs must still be consistent with the players' strategies and Bayes' rule when possible
  • Beliefs must be consistent with the strategies being played, meaning they are derived from the prior probabilities and equilibrium strategies
  • Players' strategies must be sequentially rational, maximizing their expected payoff at each information set given their beliefs
  • In pooling equilibria, different types choose the same action, making it impossible to infer the type from the observed action
  • In separating equilibria, different types choose different actions, allowing beliefs to be updated accurately using Bayes' rule
  • Semi-separating equilibria involve some types playing mixed strategies, partially revealing information about their types

Solving PBE Problems

  • Begin by specifying the game tree, including players, types, actions, and payoffs
  • Assign prior probabilities to each player's types based on the initial information
  • Identify the information sets for each player and the available actions at each information set
  • Start at the end of the game tree and work backwards, determining optimal actions for each type at each information set
    • This process is similar to backward induction but incorporates beliefs about types
  • At each information set, calculate the expected payoff for each action based on the beliefs and the optimal actions in future subgames
  • Choose the action that maximizes the expected payoff at each information set for each type
  • Update beliefs using Bayes' rule whenever possible, based on the observed actions and the prior probabilities of types
  • Check for consistency between the calculated strategies and beliefs
    • Ensure that the beliefs are derived from the strategies and that the strategies are optimal given the beliefs
  • Verify that no player has an incentive to deviate from their strategy at any information set, given their beliefs

Applications and Examples

  • PBE is widely used in economics, political science, and other fields to analyze strategic interactions with incomplete information
  • Signaling games, such as job market signaling and advertising, involve players sending costly signals to reveal their types
    • In a job market signaling game, workers can signal their ability through education, and employers update their beliefs based on the education level
  • Reputation games, such as the chain store paradox, involve players trying to establish or maintain a reputation over repeated interactions
    • In the chain store paradox, an incumbent firm can deter entry by establishing a reputation for aggressive behavior
  • Bargaining games with incomplete information, such as the ultimatum game, involve players negotiating over the division of a resource
    • In the ultimatum game, the proposer's offer can signal their beliefs about the responder's minimum acceptable offer
  • Principal-agent problems, such as moral hazard and adverse selection, involve designing contracts to incentivize agents with private information
    • In a moral hazard problem, the principal can design a contract that induces the agent to choose the desired action based on their unobserved type

Common Pitfalls and Misconceptions

  • Failing to specify beliefs at all information sets, including those off the equilibrium path
  • Assigning arbitrary beliefs that are not consistent with the strategies being played
  • Updating beliefs using Bayes' rule when the observed action is not consistent with any type's equilibrium strategy
  • Ignoring the sequential rationality requirement and choosing strategies that are not optimal given the beliefs at each information set
  • Confusing PBE with other solution concepts, such as subgame perfect equilibrium or Bayesian Nash equilibrium
  • Assuming that players always have an incentive to reveal their true types through their actions
    • In some cases, players may benefit from concealing or misrepresenting their types
  • Neglecting to consider off-path beliefs and their impact on the equilibrium strategies
  • Focusing solely on pure strategy equilibria and overlooking the possibility of mixed strategy or semi-separating equilibria


© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.

© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.