Video games use various narrative elements to tell compelling stories. Cutscenes serve multiple purposes, from exposition to character development , while balancing storytelling needs with player engagement. As technology advanced, cutscenes evolved from text-based to full motion video, enhancing immersion through cinematic presentation.
Player agency and scripted events create a dynamic storytelling experience. While agency empowers players to make meaningful choices, scripted events maintain narrative coherence. Techniques like branching narratives , dialogue options, and environmental storytelling offer diverse approaches to game narratives, catering to different player preferences.
Narrative Elements in Video Games
Purpose of cutscenes in narratives
Top images from around the web for Purpose of cutscenes in narratives 360 Essentials: A Beginner’s Guide to Immersive Video Storytelling – Open Textbook View original
Is this image relevant?
The expressive power of the Possible Worlds Theory in video games: when narratives become ... View original
Is this image relevant?
360 Essentials: A Beginner’s Guide to Immersive Video Storytelling – Open Textbook View original
Is this image relevant?
1 of 3
Top images from around the web for Purpose of cutscenes in narratives 360 Essentials: A Beginner’s Guide to Immersive Video Storytelling – Open Textbook View original
Is this image relevant?
The expressive power of the Possible Worlds Theory in video games: when narratives become ... View original
Is this image relevant?
360 Essentials: A Beginner’s Guide to Immersive Video Storytelling – Open Textbook View original
Is this image relevant?
1 of 3
Exposition and world-building expand game universe through detailed backstory and lore
Character development deepens player connection to protagonists and antagonists
Plot advancement moves story forward during non-interactive moments
Transition between gameplay sections smoothly connects different levels or areas
Visual quality and artistic direction enhance immersion through cinematic presentation
Voice acting and dialogue bring characters to life with emotional performances
Length and frequency balance storytelling needs with maintaining player engagement
Integration with gameplay ensures cutscenes feel natural within game flow
Evolution from text-based to full motion video (FMV) cutscenes as technology advanced
Graphics technology improvements enabled more realistic and visually stunning cutscenes
Potential disruption of player immersion when poorly implemented or too frequent
Overuse can lead to passive player experience, reducing interactivity
Player agency vs scripted events
Player agency empowers players to make meaningful choices affecting the game world
Implementing player choice through dialogue options, multiple paths, or customizable characters
Scripted events maintain narrative coherence by ensuring key plot points occur
Triggered dialogues and environmental changes as common types of scripted events
Branching narratives offer multiple story paths based on player decisions
Dialogue options with consequences impact relationships and story outcomes
Environmental storytelling reveals narrative through level design and object placement
Linear storytelling (Half-Life 2) vs. open-world narratives (The Witcher 3)
Multiple endings incentivize replay and reflect player choices (Mass Effect series)
Cinematic Techniques in Video Games
Impact of in-game cinematics
In-game cinematics use game engine, pre-rendered cutscenes use separate rendering
Real-time rendering allows for character customization in cinematics
Creating tension and release through strategic placement of cinematic moments
Controlling gameplay rhythm by interspersing action with story beats
Seamless transitions maintain immersion between gameplay and story moments
Player engagement sustained through interactive or visually striking cinematics
Dynamic camera movements simulate professional filmmaking techniques
Framing and composition direct player attention to important visual elements
Music cues heighten emotional impact of key scenes
Sound effects enhance realism and dramatic effect in cinematic moments
Alternatives to traditional cutscenes
Quick Time Events (QTEs) blend cinematic moments with player input (God of War)
Dialogue wheels offer player choice in conversation flow (Mass Effect)
Scripted sequences during gameplay maintain interactivity (Half-Life series)
Environmental storytelling through level design reveals narrative organically
Player-driven stories in sandbox games create unique experiences (The Sims)
Procedurally generated narrative elements add variety to storytelling (No Man's Sky)
Audio logs provide backstory without interrupting gameplay (BioShock)
Found footage offers immersive storytelling through discoverable media
Augmented reality (AR) elements blend real-world and in-game narratives
Meta-narratives and fourth wall breaking challenge player expectations (Undertale)
Traditional approaches offer cinematic control, alternatives increase player agency
Narrative cohesion may be stronger in traditional cutscenes but less interactive
Alternative approaches often increase replayability through varied outcomes