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9.3 Historical Events and Settings in Video Games

2 min readjuly 25, 2024

Video games bring history to life, letting players experience pivotal moments and interact with historical figures. From battles to adventures, games blend accuracy with artistic license to create engaging historical narratives.

Gameplay mechanics shape how history is presented, with strategy games simulating war tactics and role-playing games personalizing historical stories. While games can oversimplify complex events, they offer unique educational potential by increasing engagement and visualizing past environments.

Historical Representation in Video Games

Representation of history in games

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  • Historical events commonly depicted in games include large-scale conflicts (World War II), political upheavals (), expeditions (), and societal shifts (Renaissance)
  • Historical figures represented through dedicated biographical games (), as supporting characters in larger narratives (), or interacting with fictional protagonists ()
  • Balancing accuracy and artistic license ranges from meticulous fact-based recreations () to speculative alternative histories () and mythologized versions of events ()

Historical accuracy vs gameplay

  • Gameplay mechanics shape historical representation with turn-based strategy simulating war tactics () and role-playing elements personalizing historical narratives ()
  • Historical events adapted to game structures through mission-based progression () or open-world exploration of past settings ()
  • Designers compromise between accuracy and player agency by allowing outcome alterations () and simplifying complex historical systems for accessibility ()

Educational potential of history games

  • Interactive historical experiences increase engagement () and visualize past environments ()
  • Players gain factual knowledge (dates, names, locations) and grasp historical cause-effect relationships ()
  • Games as educational tools limited by potential oversimplification () and difficulty conveying nuanced interpretations
  • Integration in formal education as supplementary materials () and game-based learning initiatives ()

Ethics of historical portrayals

  • Representation of marginalized groups addressed through diverse perspectives () and avoiding stereotypes ()
  • Controversial events handled by depicting violence contextually () and presenting multiple viewpoints ()
  • Player agency in morally complex scenarios explored through ethical decision-making () and consequential choices ()
  • Cultural sensitivity considered by adapting content for different markets (localizations of ) and addressing potential misunderstandings (removal of religious symbols in international versions)
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AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.


© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.

© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.
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