You have 3 free guides left 😟
Unlock your guides
You have 3 free guides left 😟
Unlock your guides

Vectors are the mathematical superheroes of motion and . They pack both size and into one neat package, letting us describe everything from a gentle breeze to a rocket's trajectory. Understanding vectors is key to mastering physics and engineering concepts.

operations are like building blocks for solving complex problems. By adding, subtracting, and multiplying vectors, we can break down tricky scenarios into manageable parts. This toolbox of techniques opens doors to tackling real-world challenges in fields from robotics to video game design.

Vector Fundamentals

Geometric and algebraic vector interpretation

Top images from around the web for Geometric and algebraic vector interpretation
Top images from around the web for Geometric and algebraic vector interpretation
  • Vectors possess both and direction
    • Geometrically depicted as directed line segments with an initial and (, force)
    • Algebraically represented using ordered pairs a,b\langle a, b \rangle, ai^+bj^a\hat{i} + b\hat{j}, or notation
  • Vectors with identical magnitude and direction are equal, irrespective of their initial points ()

Vector magnitude and direction

  • The magnitude of a vector v=a,b\vec{v} = \langle a, b \rangle is calculated as v=a2+b2|\vec{v}| = \sqrt{a^2 + b^2} (distance formula)
  • A vector's direction is described by the angle it forms with the positive x-axis
    • The angle θ\theta is computed using tanθ=ba\tan \theta = \frac{b}{a}, where aa and bb are the vector's components (slope of the line)

Vector operations

  • Vector addition: To add vectors u=a1,b1\vec{u} = \langle a_1, b_1 \rangle and v=a2,b2\vec{v} = \langle a_2, b_2 \rangle, add their corresponding components u+v=a1+a2,b1+b2\vec{u} + \vec{v} = \langle a_1 + a_2, b_1 + b_2 \rangle ()
    • The provides a geometric interpretation of vector addition
  • Vector subtraction: To subtract vector v\vec{v} from u\vec{u}, subtract their corresponding components uv=a1a2,b1b2\vec{u} - \vec{v} = \langle a_1 - a_2, b_1 - b_2 \rangle (subtracting displacements)
  • multiplication: To multiply a vector v=a,b\vec{v} = \langle a, b \rangle by a scalar cc, multiply each component by the scalar cv=ca,cbc\vec{v} = \langle ca, cb \rangle (scaling a force)

Vector Representations and Operations

Vector forms and unit vectors

  • Component form: A vector v\vec{v} is written as v=a,b\vec{v} = \langle a, b \rangle, where aa and bb are the horizontal and vertical components (coordinates)
  • Unit vector notation: A vector v\vec{v} is expressed as a of standard unit vectors i^\hat{i} (horizontal) and j^\hat{j} (vertical) v=ai^+bj^\vec{v} = a\hat{i} + b\hat{j} ()

I and j notation for vectors

  • Addition: u+v=(a1i^+b1j^)+(a2i^+b2j^)=(a1+a2)i^+(b1+b2)j^\vec{u} + \vec{v} = (a_1\hat{i} + b_1\hat{j}) + (a_2\hat{i} + b_2\hat{j}) = (a_1 + a_2)\hat{i} + (b_1 + b_2)\hat{j}
  • Subtraction: uv=(a1i^+b1j^)(a2i^+b2j^)=(a1a2)i^+(b1b2)j^\vec{u} - \vec{v} = (a_1\hat{i} + b_1\hat{j}) - (a_2\hat{i} + b_2\hat{j}) = (a_1 - a_2)\hat{i} + (b_1 - b_2)\hat{j}
  • Scalar multiplication: cv=c(ai^+bj^)=(ca)i^+(cb)j^c\vec{v} = c(a\hat{i} + b\hat{j}) = (ca)\hat{i} + (cb)\hat{j}

Dot products of vectors

  • The of vectors u=a1,b1\vec{u} = \langle a_1, b_1 \rangle and v=a2,b2\vec{v} = \langle a_2, b_2 \rangle is a scalar given by uv=a1a2+b1b2\vec{u} \cdot \vec{v} = a_1a_2 + b_1b_2 (sum of component products)
  • The dot product finds the angle θ\theta between two vectors uv=uvcosθ\vec{u} \cdot \vec{v} = |\vec{u}||\vec{v}|\cos \theta (projection formula)
  • Dot products determine (perpendicular if uv=0\vec{u} \cdot \vec{v} = 0) and done by a force W=FdW = \vec{F} \cdot \vec{d}
  • can be calculated using the dot product formula

Advanced Vector Operations

  • : A binary operation on two vectors in three-dimensional space, resulting in a vector perpendicular to both input vectors
  • Linear combination: Expressing a vector as a sum of scalar multiples of other vectors
  • : A collection of vectors that is closed under vector addition and scalar multiplication

Vector applications in real-world problems

  • Vectors model physical quantities like displacement, velocity, acceleration, and force (motion, mechanics)
  • Real-world applications span navigation, physics, engineering, and computer graphics (GPS, video games)
  • Problem-solving involves identifying relevant vector quantities, representing them mathematically, and performing vector operations to obtain the desired result (projectile motion, equilibrium)
© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.


© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.

© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.
Glossary
Glossary