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Game theory gets real when we look at . These are like chess matches where players take turns, and each move affects the next. Understanding how these games work is key to grasping strategic decision-making in the real world.

takes things up a notch. It's all about making smart choices at every step, not just overall. This concept helps us figure out why some strategies work better than others in complex, multi-step situations.

Sequential Games and Game Trees

Game Tree Structure and Elements

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Top images from around the web for Game Tree Structure and Elements
  • Game trees graphically represent sequential games showing order of play, decisions, and outcomes
  • represent decision points while show possible actions or choices
  • indicate when a player is unaware of previous moves
  • typically appear at terminal nodes indicating outcomes based on decision sequences
  • Example: Chess with initial move (e4, e5, etc.) branching to subsequent possible moves

Backward Induction Method

  • Solves sequential games by reasoning backwards from end to beginning
  • Process identifies optimal choices at each decision node starting from final moves
  • Used to find perfect equilibria by determining at every decision point
  • Example: Solving ultimatum game by first considering responder's optimal choice, then proposer's

Subgame Perfect Equilibrium

Concept and Refinement of Nash Equilibrium

  • Subgame perfect equilibrium (SPE) refines for sequential games
  • Requires optimal play in every subgame of the original game
  • Subgame defined as any part of game tree considered as separate game from single decision node
  • SPE eliminates by ensuring strategies optimal at every decision point
  • Addresses Nash equilibrium limitation in sequential games where some rely on non-credible strategies
  • Example: where SPE differs from some Nash equilibria relying on non-

Finding and Analyzing SPE

  • Identify all subgames within original game
  • Solve for Nash equilibria in each subgame working backwards to game start
  • Number of SPE always less than or equal to Nash equilibria count
  • SPE unique in solved by (no payoff ties)
  • Example: Solving by first analyzing subgame after potential entry, then working backwards

Credibility in Sequential Games

Assessing Threat and Promise Credibility

  • Credible threats/ carried out if conditions occur non-credible ones not in player's best interest
  • crucial requiring strategy remain optimal as game progresses
  • SPE identifies credible threats/promises by ensuring optimal strategies at all decision points
  • illustrates how rational one-shot game threats become non-credible in sequential context
  • Example: Analyzing credibility of incumbent firm's threat to engage in predatory pricing against new entrants

Enhancing Credibility in Games

  • make non-credible threats/promises credible by limiting future options or altering incentives
  • in repeated games enhance credibility by creating long-term follow-through incentives
  • Game-theoretic analysis compares short-term deviation benefits with long-term lost credibility consequences
  • Example: Firm building excess capacity as commitment device to deter market entry by competitors
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AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.


© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.

© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.
Glossary
Glossary