Cyborg and posthuman performance explores the fusion of human bodies and technology on stage. It challenges traditional notions of embodiment and reflects broader cultural shifts towards human-machine integration in everyday life.
Key concepts include the origins of the cyborg idea, the posthuman in performance contexts, and how these differ from traditional performances. Theorists like Donna Haraway and artists such as Stelarc and Orlan have shaped this field significantly.
Explores the intersection of human bodies and technology in live performance contexts
Challenges traditional notions of embodiment and human capabilities on stage
Reflects broader cultural shifts towards human-machine integration in everyday life
Origins of cyborg concept
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Cyberspace Magna Carta - Glenn Zucman / blog View original
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Top images from around the web for Origins of cyborg concept cybernetic organism (remasterise) by ptitvinc on DeviantArt View original
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Cyberspace Magna Carta - Glenn Zucman / blog View original
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cybernetic organism (remasterise) by ptitvinc on DeviantArt View original
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Cyberspace Magna Carta - Glenn Zucman / blog View original
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Coined by Manfred Clynes and Nathan Kline in 1960 to describe augmented humans for space travel
Combines "cybernetic" and "organism" to represent a hybrid being
Evolved from science fiction trope to critical theory concept
Donna Haraway's 1985 "Cyborg Manifesto" popularized cyborg as metaphor for identity
Posthuman in performance context
Refers to performances that explore existence beyond traditional human limitations
Incorporates technological augmentation, artificial intelligence, or non-human entities
Challenges anthropocentric views of performance and embodiment
Examines how technology reshapes human experience and perception
Integrates technology as essential component rather than just prop or backdrop
Blurs boundaries between performer's body and technological elements
Often involves real-time data processing or biofeedback systems
Challenges notions of liveness and presence in performance
May incorporate non-human or AI-driven performers alongside human actors
Key theorists and practitioners
Shaped the theoretical framework and practical applications of cyborg performance
Influenced broader discussions on posthumanism in arts and culture
Contributed to interdisciplinary approaches combining performance, technology, and philosophy
Donna Haraway's influence
Wrote seminal text "A Cyborg Manifesto" (1985) exploring cyborg as metaphor
Challenged binary oppositions (human/machine, nature/culture) in feminist theory
Introduced concept of "situated knowledges" influencing performance theory
Inspired artists to explore fluid identities and human-technology relationships
Her work led to increased focus on body politics and technoscience in performance studies
Stelarc's body modifications
Australian performance artist known for extreme body augmentations
Created "Third Hand" (1980) robotic arm controlled by abdominal and leg muscles
Suspended body with hooks in various performances (Suspensions, 1976-1988)
Implanted "Ear on Arm" (2007) as living sculpture and internet-connected organ
Explores obsolescence of human body and potential for technological enhancement
French artist using plastic surgery as medium for performance art
"Carnal Art" manifesto (1990) outlined her approach to body as sculptural material
Underwent series of surgeries (The Reincarnation of Saint Orlan, 1990-1993) broadcast live
Incorporated religious and art historical imagery into facial modifications
Critiques beauty standards and explores identity as malleable construct
Integrates various forms of technology to extend or augment the performer's body
Challenges traditional notions of liveness and presence in theatrical contexts
Explores new forms of audience interaction and immersion through technological interfaces
Wearable tech on stage
Incorporates sensors, LEDs, and microcontrollers into costumes and props
Enables real-time data visualization of performer's biometrics (heart rate, brainwaves)
Creates interactive soundscapes or visuals responsive to performer's movements
Examples include Imogen Heap's Mi.Mu gloves for gestural music control
Troika Ranch's use of motion-capture suits in dance performances
Prosthetics and augmentation
Utilizes both functional and aesthetic prosthetics to extend performer's capabilities
Explores themes of disability, enhancement, and the boundaries of the human body
Incorporates 3D-printed limbs, exoskeletons, or robotic appendages
Artists like Lisa Bufano use prosthetic legs as expressive tools in dance
Neil Harbisson's antenna implant allows him to "hear" colors in performances
Virtual and mixed reality
Integrates VR headsets, AR displays, or projection mapping into live performances
Creates hybrid spaces blending physical and digital realities
Allows for remote or distributed performances across multiple locations
Examples include Blast Theory's mixed reality games/performances
The Builders Association's use of live video feeds and virtual environments
Explores the evolving relationship between humans and technology in contemporary society
Challenges traditional notions of embodiment, identity, and human limitations
Reflects on ethical and philosophical implications of technological augmentation
Human-machine integration
Examines the blurring boundaries between organic bodies and technological systems
Explores concepts of cybernetic feedback loops and human-computer interaction
Investigates how technology extends or alters human sensory experiences
Addresses fears and fascinations surrounding artificial intelligence and robotics
Often incorporates real-time data processing or algorithmic decision-making in performances
Identity and embodiment
Challenges fixed notions of gender, race, and species through technological interventions
Explores how digital avatars and virtual bodies reshape concepts of self
Examines the role of prosthetics and augmentations in redefining physical identity
Investigates how online personas and data profiles contribute to fragmented identities
Often incorporates themes of transformation, hybridity, and fluid subjectivity
Challenging biological limitations
Explores potential for technology to overcome physical and cognitive constraints
Examines ethical implications of human enhancement and life extension technologies
Investigates posthuman concepts of consciousness upload or mind-machine interfaces
Addresses themes of transhumanism and the potential evolution of the human species
Often incorporates speculative or science fiction elements to imagine future possibilities
Aesthetics of posthuman performance
Develops unique visual and auditory languages to represent cyborg and posthuman bodies
Combines organic and synthetic elements to create hybrid aesthetic experiences
Explores new forms of beauty and grotesquerie through technological interventions
Blurring organic vs synthetic
Incorporates materials that mimic or merge with biological tissues (silicone, latex)
Utilizes projection mapping to create illusions of technological skin or interfaces
Explores biomimicry in costume and set design to blur natural and artificial
Incorporates living organisms (plants, bacteria) alongside technological elements
Often features ambiguous bodies that resist clear categorization as human or machine
Cyberpunk and futuristic elements
Draws inspiration from science fiction aesthetics and dystopian imagery
Incorporates neon lighting, holographic projections, and retro-futuristic designs
Explores themes of corporate control, surveillance, and technological dependence
Often features gritty, industrial settings contrasted with high-tech elements
Utilizes electronic music and glitch-inspired soundscapes to create futuristic atmosphere
Glitch and malfunction motifs
Incorporates intentional errors, static, and digital artifacts into performances
Explores themes of technological vulnerability and the beauty of imperfection
Utilizes data corruption or system crashes as metaphors for human frailty
Often features performers struggling against or embracing technological malfunctions
Incorporates glitch art techniques in visual design and sound composition
Critical perspectives
Examines the philosophical and ethical implications of cyborg and posthuman performance
Explores how these performances challenge or reinforce existing power structures
Investigates audience responses and the cultural impact of technologically-enhanced bodies
Explores artistic representations of human enhancement and technological evolution
Examines ethical debates surrounding genetic engineering and cognitive augmentation
Investigates how performance can speculate on future forms of human existence
Often incorporates themes of immortality, mind uploading, and artificial superintelligence
Critiques or celebrates transhumanist ideologies through embodied performance
Ethical considerations
Addresses concerns about privacy and consent in performances using personal data
Examines potential exploitation or objectification of technologically-modified bodies
Investigates ethical implications of creating hybrid or genetically engineered performers
Explores issues of accessibility and exclusion in technology-dependent performances
Often incorporates audience participation to engage with ethical dilemmas directly
Audience reception and interaction
Examines how cyborg performances challenge traditional spectator-performer relationships
Investigates audience responses to technologically-augmented or non-human performers
Explores new forms of interactivity enabled by sensors, AR, or networked devices
Addresses issues of empathy and identification with posthuman or artificial entities
Often incorporates real-time feedback loops between audience and performance systems
Cultural impact and significance
Examines how cyborg performances reflect and shape broader cultural attitudes towards technology
Investigates the role of posthuman performance in imagining and critiquing possible futures
Explores the influence of cyborg aesthetics and themes on mainstream media and popular culture
Reflecting technological anxieties
Addresses fears of technological dependence and loss of human agency
Explores themes of surveillance, data privacy, and digital identity theft
Examines concerns about artificial intelligence surpassing human capabilities
Investigates anxieties surrounding body modification and genetic engineering
Often incorporates dystopian scenarios or cautionary tales about technological progress
Redefining human capabilities
Explores how technology extends sensory perception and physical abilities
Examines the potential for cognitive enhancement and expanded consciousness
Investigates new forms of creativity enabled by human-machine collaboration
Addresses the blurring boundaries between natural and artificial intelligence
Often incorporates demonstrations of superhuman abilities or extra-sensory experiences
Examines representations of cyborgs and posthumans in film, television, and video games
Investigates how cyborg aesthetics influence fashion, music videos, and advertising
Explores the impact of social media personas and digital avatars on everyday performance
Addresses the role of cosplay and fan cultures in embodying cyborg characters
Often incorporates analysis of iconic cyborg figures (Terminator, RoboCop) in pop culture
Future directions
Speculates on emerging technologies and their potential applications in performance
Examines how cyborg and posthuman performances may evolve in response to societal changes
Investigates new theoretical frameworks for understanding technologically-mediated performance
Explores potential applications of brain-computer interfaces in live performance
Investigates use of soft robotics and shape-changing materials in costume design
Examines integration of artificial intelligence as co-creators or autonomous performers
Addresses potential of gene editing and synthetic biology in creating living artworks
Often incorporates speculative design and prototyping of future performance technologies
Posthuman performance spaces
Explores how virtual and augmented reality reshape concepts of theatrical space
Investigates potential for performances in zero-gravity or extreme environments
Examines use of smart materials and responsive architectures in set design
Addresses potential for distributed performances across physical and digital realms
Often incorporates elements of installation art and immersive environments
Explores collaborations between human performers and AI systems
Investigates use of machine learning in generating scripts, choreography, or music
Examines potential for AI-driven avatars or holographic performers
Addresses ethical considerations of AI authorship and creativity in performance
Often incorporates real-time generative systems or evolutionary algorithms in live shows