Behaviors in programming refer to the actions or operations that an object can perform. They are defined as methods within a class and allow objects to interact with each other and manipulate data.
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Variable Declarations: Variable declarations are statements that define a variable's name, type, and initial value. They are used to store data that can be accessed and manipulated by behaviors.
Constructors: Constructors are special methods used to initialize objects when they are created. They set the initial values of variables and prepare the object for use.
Inheritance: Inheritance is a concept where one class inherits properties and behaviors from another class. It allows for code reuse and promotes hierarchical organization of classes.