Object-oriented programming (OOP) is all about organizing code in a way that makes it easier to manage and understand. Key principles like encapsulation, inheritance, and polymorphism help create flexible, reusable, and maintainable software, aligning perfectly with design strategies.
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Encapsulation
- Bundles data (attributes) and methods (functions) that operate on the data into a single unit, or class.
- Protects the internal state of an object from unintended interference and misuse.
- Promotes modularity and maintainability by exposing only necessary components through public methods.
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Inheritance
- Allows a new class (subclass) to inherit properties and behaviors (methods) from an existing class (superclass).
- Facilitates code reusability and establishes a hierarchical relationship between classes.
- Supports polymorphism, enabling a subclass to be treated as an instance of its superclass.
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Polymorphism
- Enables objects to be treated as instances of their parent class, allowing for method overriding and dynamic method resolution.
- Supports multiple forms of a method, allowing the same method name to perform different tasks based on the object invoking it.
- Enhances flexibility and scalability in code, making it easier to extend and modify.
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Abstraction
- Simplifies complex systems by modeling classes based on essential characteristics while hiding unnecessary details.
- Allows developers to focus on high-level functionalities without needing to understand the intricate workings of the underlying code.
- Can be achieved through abstract classes and interfaces, promoting a clear separation of concerns.
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Classes and Objects
- A class is a blueprint for creating objects, defining properties and methods that the objects will have.
- An object is an instance of a class, representing a specific entity with its own state and behavior.
- Classes facilitate organization and structure in code, making it easier to manage and understand.
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Method Overloading and Overriding
- Method overloading allows multiple methods in the same class to have the same name but different parameters (signature).
- Method overriding enables a subclass to provide a specific implementation of a method already defined in its superclass.
- Both concepts enhance code readability and flexibility, allowing for more intuitive method usage.
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Interfaces
- Define a contract that classes can implement, specifying methods that must be provided without dictating how they should be implemented.
- Promote loose coupling and flexibility, allowing different classes to be interchangeable as long as they adhere to the same interface.
- Facilitate multiple inheritance of type, enabling a class to implement multiple interfaces.
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Access Modifiers
- Control the visibility and accessibility of classes, methods, and attributes, ensuring encapsulation.
- Common access modifiers include public (accessible from anywhere), private (accessible only within the class), and protected (accessible within the class and subclasses).
- Help enforce design principles by restricting access to sensitive data and methods.
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Composition
- A design principle where a class is composed of one or more objects from other classes, establishing a "has-a" relationship.
- Promotes code reuse and flexibility by allowing complex types to be built from simpler ones.
- Encourages better organization of code and separation of concerns, as each class can focus on its specific functionality.
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Single Responsibility Principle
- States that a class should have only one reason to change, meaning it should only have one job or responsibility.
- Enhances maintainability and reduces the risk of bugs by ensuring that changes in one part of the code do not affect unrelated functionalities.
- Encourages cleaner, more focused classes that are easier to understand and test.