Prototyping techniques are essential in Advanced Design Strategy and Software, Human-Computer Interaction. They help visualize ideas, gather user feedback, and refine designs. From paper sketches to interactive models, these methods enhance collaboration and ensure user-centered solutions.
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Paper Prototyping
- Quick and cost-effective way to visualize ideas and concepts.
- Encourages collaboration and immediate feedback from users and stakeholders.
- Allows for easy modifications and iterations without technical constraints.
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Wireframing
- Provides a skeletal framework of the user interface, focusing on layout and functionality.
- Helps in defining the structure and flow of the application before detailed design.
- Serves as a communication tool among team members and stakeholders.
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Low-fidelity Digital Prototyping
- Utilizes basic digital tools to create simple representations of the interface.
- Focuses on functionality and user experience rather than visual design.
- Facilitates early testing and validation of concepts with users.
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High-fidelity Digital Prototyping
- Incorporates detailed design elements, interactions, and realistic content.
- Provides a more accurate representation of the final product for user testing.
- Useful for gathering specific feedback on design and usability.
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Interactive Prototyping
- Allows users to engage with the prototype as they would with the final product.
- Helps in testing user interactions and workflows in a realistic context.
- Facilitates the identification of usability issues early in the design process.
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Rapid Prototyping
- Emphasizes speed in creating prototypes to quickly test ideas and concepts.
- Supports iterative design processes, allowing for frequent adjustments based on feedback.
- Often involves using tools that streamline the prototyping process.
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Wizard of Oz Prototyping
- Involves simulating system functionality manually while users interact with the prototype.
- Useful for testing user reactions and behaviors without full system development.
- Helps in validating concepts and understanding user needs before investing in technology.
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Storyboarding
- Visual representation of user interactions and experiences through a sequence of images or sketches.
- Helps in illustrating the user journey and identifying key touchpoints.
- Aids in communicating design ideas and scenarios to stakeholders.
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3D Printing and Physical Prototyping
- Enables the creation of tangible models for products or interfaces.
- Useful for testing ergonomics, aesthetics, and functionality in a physical context.
- Supports iterative design by allowing for quick modifications and testing.
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Functional Prototyping
- Focuses on building prototypes that demonstrate specific functionalities of the final product.
- Helps in validating technical feasibility and user interactions.
- Useful for testing core features before full-scale development.
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Horizontal and Vertical Prototyping
- Horizontal prototyping covers a wide range of features at a low level of detail.
- Vertical prototyping focuses on a specific feature in depth, providing detailed functionality.
- Both approaches help in understanding different aspects of the design and user experience.
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Throwaway Prototyping
- Involves creating a prototype that is not intended to be part of the final product.
- Used to explore ideas and gather feedback before committing to a design direction.
- Allows for experimentation without the pressure of long-term implications.
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Evolutionary Prototyping
- Focuses on developing a prototype that evolves into the final product through continuous iterations.
- Encourages ongoing user feedback and adjustments throughout the development process.
- Supports agile methodologies and adaptive design strategies.
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Participatory Prototyping
- Involves users in the prototyping process to gather insights and ideas directly from them.
- Enhances user engagement and ensures that the design meets real user needs.
- Fosters collaboration between designers and users, leading to more effective solutions.
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A/B Testing Prototypes
- Compares two or more versions of a prototype to determine which performs better with users.
- Helps in making data-driven design decisions based on user preferences and behaviors.
- Useful for optimizing user experience and improving overall product effectiveness.