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The internet has revolutionized business economics, creating unique challenges and opportunities. Digital goods have near-zero marginal costs and exhibit , leading to where platforms must balance user interests. These dynamics shape pricing strategies, market structures, and competitive landscapes in the digital realm.

Internet businesses employ diverse models to monetize their offerings. From advertising and freemium to subscription and transaction-based approaches, each strategy has its strengths and weaknesses. Success hinges on factors like customer acquisition costs, lifetime value, and . Network effects play a crucial role in driving growth and creating barriers to entry.

Economic principles for digital media

Two-sided markets and balancing user interests

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  • Internet platforms function as two-sided markets connecting distinct user groups (advertisers and consumers) that provide each other with network benefits
  • Platforms must balance the interests and pricing for each side to ensure both groups participate and the market thrives
  • Failure to balance the needs of both sides can lead to one user group abandoning the platform (advertisers leaving if there are too few consumers, consumers leaving if there are too many or intrusive ads)

Unique characteristics of digital goods

  • Digital goods are non-rival meaning consumption by one user does not reduce the amount available to others (multiple people can consume the same digital movie or song simultaneously)
  • Digital goods have near-zero marginal costs of production and distribution enabling wide dissemination at low incremental cost (serving an additional user has negligible cost for digital goods)
  • Digital goods exhibit network effects where a product or service gains additional value as more people use it (social media platforms and messaging apps become more useful as user bases grow)
  • Information goods like digital media are experience goods whose value is uncertain until after consumption leading to challenges with sampling and piracy (consumers may pirate songs or movies to try them before purchase)

Price discrimination and versioning in digital markets

  • is common in digital markets where goods and services are offered at different prices to different user segments based on their willingness to pay
  • is a type of price discrimination that offers different product versions (ad-supported vs. ad-free, basic vs. premium features) to capture varying customer segments
  • Digital markets enable first-degree price discrimination or personalized pricing based on user data (online retailers may display different prices to different users based on their past purchase history and browsing behavior)

Market structure and competition in digital industries

  • Digital markets tend toward monopolistic competition and oligopoly due to high fixed costs, low marginal costs, and network effects that benefit larger players (a few dominant firms emerge in search engines, social networks, and operating systems)
  • Proprietary platforms and incompatible technologies can lock-in users and create barriers to entry for competitors (switching costs are high if a user's data, purchases, or social graph are tied to a specific platform)
  • can reduce competition and innovation while increasing prices, though some argue that large digital firms still face competitive pressure from new entrants and adjacent markets

Internet business models

Advertising-based models and variations

  • platforms offer free content or services to attract users and sell their attention and data to advertisers (Google provides free search and email while showing targeted ads)
  • Search advertising places paid ads alongside organic search results (Google AdWords)
  • Display advertising uses banner, video, or rich media ads on websites (ads on news sites or blogs)
  • Native advertising integrates sponsored content that mimics the form and function of the platform (promoted tweets on Twitter, sponsored posts on Instagram)
  • Advertising models require a large user base and high engagement to generate substantial revenue and are vulnerable to ad blocking and competition for ad dollars

Freemium and subscription-based models

  • offers a basic product or service for free, but users pay for additional features, storage, or virtual goods (Spotify offers free music streaming with ads, while Spotify Premium provides ad-free listening and offline access for a monthly fee)
  • The free tier attracts a large user base, while power users and those seeking advanced functionality generate revenue through upgrades
  • Freemium models need the right balance of free vs. paid features to attract users while still incentivizing conversions to paid plans
  • charges users a recurring fee, typically monthly or annually, for access to a service (Netflix charges a monthly fee for unlimited video streaming)
  • Subscriptions provide predictable, recurring revenue streams but face risks from churn and cancellations
  • Subscription businesses must continuously deliver value and innovate to retain subscribers and justify the ongoing cost

Transaction-based and affiliate models

  • facilitates transactions between buyers and sellers and takes a percentage of each sale (eBay charges a fee for each item sold, Airbnb takes a cut of each booking)
  • Marketplaces and payment processors commonly use transaction fee models
  • Transaction fee models need high transaction volumes to be profitable given the small percentage earned per sale and may face challenges with trust and safety on their platforms
  • earns commissions for referring customers to other businesses, tracked via unique affiliate links (Amazon Associates pays websites a percentage of sales generated from clicks on their referral links)
  • Affiliate income depends on traffic volume and conversion rates, making search engine optimization (SEO) and the quality of affiliate partners critical
  • Affiliate models are low-cost to operate but rely heavily on the performance and policies of the businesses they refer to

E-commerce and direct sales models

  • E-commerce and sales models sell physical or digital products directly to consumers via online storefronts and marketplaces
  • Companies may manufacture their own products (Warby Parker designs and sells its own eyeglasses) or resell others' products (Amazon Marketplace features third-party sellers)
  • Drop-shipping is a fulfillment method where the seller does not keep goods in stock, but transfers customer orders to the manufacturer or wholesaler who then ships directly to the customer
  • E-commerce profitability depends on factors like gross margins, inventory turnover, and customer loyalty and lifetime value
  • Online retailers must compete on selection, price, convenience, and customer experience, requiring efficient supply chains and customer service

Sustainability of internet strategies

Customer acquisition and lifetime value

  • (CAC) is the total sales and marketing expense required to earn a new customer (includes ad spend, salaries, commissions, bonuses, and overhead associated with attracting new customers)
  • (CLV) is the projected net profit attributed to the entire future relationship with a customer (average purchase value, average purchase frequency, and average customer lifespan)
  • A business is sustainable if CLV significantly exceeds CAC, meaning the value generated from a customer more than covers the cost of acquiring them
  • Strategies to improve CLV include increasing average order value (upselling and cross-selling), increasing purchase frequency (subscriptions, loyalty programs), and extending customer lifespan (retention marketing, high switching costs)

Churn and retention in recurring revenue models

  • is the percentage of subscribers who cancel or fail to renew their subscriptions within a given time period
  • is the percentage of subscribers who remain subscribed over that same time period (1 minus the churn rate)
  • High churn rates signal customer dissatisfaction, low switching costs, or better alternatives in the market and can make it difficult to grow and maintain a profitable subscriber base
  • Reducing churn requires understanding and addressing the reasons customers leave (poor onboarding, lack of engagement, missing features, cost) and implementing retention strategies (lifecycle marketing, product improvements, proactive customer service)
  • occurs when the additional revenue generated from existing subscribers through expansion revenue (upgrades, add-ons) and cross-sells exceeds the revenue lost from subscribers who churn

Unit economics and operational efficiency

  • refers to the direct revenues and costs associated with a business model on a per unit basis (per product sold, per user, per transaction)
  • Profitable unit economics means the selling price exceeds the total cost of producing and delivering the good or service
  • Contribution margin is the selling price minus the variable costs and represents the incremental profit earned for each unit sold (used to determine breakeven point and profit potential)
  • Operational efficiency focuses on reducing costs and improving productivity in areas like marketing, sales, R&D, and customer support (automation, process optimization, outsourcing)
  • can improve unit economics as fixed costs are spread over more units and variable costs fall due to efficiencies and greater bargaining power with suppliers
  • Balancing growth and efficiency is critical for sustainable scaling (grow too slowly and competitors may capture the market, grow too quickly and burn through cash)

Network effects in internet businesses

Direct and indirect network effects

  • occur when the value of a product or service increases as more people use it (the more people on a social network or messaging app, the more valuable it becomes for each user)
  • occur in multi-sided platforms when growth in usage by one user group increases the value to the other group(s) (more buyers on a marketplace attracts more sellers, more users of an operating system attracts more developers)
  • refer to the increase in value to users on one side of the platform as the number of users on the other side grows (more riders on Uber makes the platform more attractive for drivers)
  • refer to the increase in value to users in one group as more users join that same group (more players in an online gaming platform makes matchmaking faster and provides a better experience)

Achieving critical mass and overcoming the chicken-and-egg problem

  • The chicken-and-egg problem refers to the challenge of attracting users to a platform that relies on network effects when there are few or no existing users (new marketplaces need both buyers and sellers to be viable, but sellers won't join without buyers and buyers won't join without sellers)
  • Strategies to overcome the chicken-and-egg problem include subsidizing one side of the market (offering incentives or free products to attract initial users), focusing on a niche market or use case (targeting a specific vertical or geography to build density), and creating stand-alone value (providing utility that doesn't require network effects)
  • Critical mass is the point at which a platform has enough users to be self-sustaining and growth begins to accelerate due to network effects
  • Factors influencing the critical mass point include the strength of network effects, multi-homing (users engaging with multiple competing platforms), and the availability of substitutes

Winner-take-most dynamics and barriers to entry

  • Strong network effects and economies of scale tend to enable winner-take-most dynamics, where a small number of companies capture a disproportionate market share (Google in search, Facebook in social networking, Amazon in e-commerce)
  • Market concentration can be efficient by allowing companies to achieve economies of scale and improve the user experience, but it can also reduce competition and innovation
  • Barriers to entry in markets with strong network effects include the difficulty of attracting users to a new platform (overcoming switching costs and the chicken-and-egg problem), lack of access to data and user feedback (incumbents have a data advantage for improving their products), and the challenge of building brand awareness and trust
  • Strategies for competing in markets with network effects include differentiation (offering unique features or serving a specific niche), multi-homing (encouraging users to engage with multiple platforms), and interoperability (enabling interaction and data portability between competing platforms)
  • Regulation and antitrust enforcement may be necessary to promote competition and protect consumers in winner-take-most markets (data portability requirements, interoperability standards, restrictions on anticompetitive practices)
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© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.

© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.
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