Projective transformations are powerful tools in non-Euclidean geometry. They extend affine transformations to include projections, preserving collinearity and incidence while allowing for more flexible manipulations of geometric objects.
Homogeneous coordinates provide a unified way to represent points and lines in projective space . This system simplifies calculations and enables the representation of points and lines at infinity, making it essential for working with projective transformations.
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Generalize affine transformations (translations, rotations, scaling, shearing) to include projections
Preserve collinearity meaning if points lie on a line, they remain on a line after transformation
Preserve incidence so if a point lies on a line or curve, it remains on the transformed line or curve
Preserve cross-ratio, the ratio of ratios of distances between four collinear points
Do not necessarily preserve parallelism (parallel lines may not remain parallel), angles, or distances
Can be represented by invertible 4 × 4 4 \times 4 4 × 4 matrices using homogeneous coordinates
Composition of projective transformations corresponds to matrix multiplication of their representing matrices
Set of all projective transformations forms a group under composition operation
Homogeneous coordinates in projective geometry
Represent points and lines in projective space using 4-tuples
Point ( x , y , z ) (x, y, z) ( x , y , z ) in Euclidean space represented as ( x , y , z , 1 ) (x, y, z, 1) ( x , y , z , 1 ) in homogeneous coordinates
Point at infinity represented as ( x , y , z , 0 ) (x, y, z, 0) ( x , y , z , 0 ) where at least one of x x x , y y y , or z z z is non-zero
Lines represented by 4-tuple [ a , b , c , d ] [a, b, c, d] [ a , b , c , d ] satisfying equation a x + b y + c z + d = 0 ax + by + cz + d = 0 a x + b y + cz + d = 0
Line at infinity represented by [ 0 , 0 , 0 , 1 ] [0, 0, 0, 1] [ 0 , 0 , 0 , 1 ]
Incidence of point ( x , y , z , w ) (x, y, z, w) ( x , y , z , w ) and line [ a , b , c , d ] [a, b, c, d] [ a , b , c , d ] given by a x + b y + c z + d w = 0 ax + by + cz + dw = 0 a x + b y + cz + d w = 0
Homogeneous coordinates allow representation of points and lines at infinity and simplify computations
Projective transformation represented by 4 × 4 4 \times 4 4 × 4 matrix M M M
Transformed point P ′ P' P ′ obtained by multiplying M M M with homogeneous coordinates of original point P P P : P ′ = M P P' = MP P ′ = MP
Inverse of projective transformation matrix M M M is another projective transformation matrix M − 1 M^{-1} M − 1
Composition of projective transformations M 1 M_1 M 1 and M 2 M_2 M 2 achieved by multiplying their matrices: M 2 M 1 M_2M_1 M 2 M 1
Matrix representation simplifies computation and composition of projective transformations
Collinearity: Points on a line remain on a line after transformation
Incidence: Point on a line or curve remains on the transformed line or curve
Cross-ratio of four collinear points A A A , B B B , C C C , D D D defined as A C ⋅ B D B C ⋅ A D \frac{AC \cdot BD}{BC \cdot AD} BC ⋅ A D A C ⋅ B D remains invariant
Degree of an algebraic curve (number of intersections with a line) remains invariant
Invariants are properties that remain unchanged under projective transformations and are useful for analysis and recognition