3D imaging and holographic displays are revolutionizing how we see and interact with visual information. These technologies create immersive experiences by tricking our eyes into perceiving depth and dimensionality in flat images.
From stereoscopic glasses to autostereoscopic screens and true , 3D displays are evolving rapidly. They're changing everything from entertainment and gaming to medical imaging and scientific visualization, pushing the boundaries of visual technology.
3D Display Technologies
Stereoscopic and Autostereoscopic Displays
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3D autostereoscopic display image generation using direct light field rendering - TIB AV-Portal View original
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3D autostereoscopic display image generation using direct light field rendering - TIB AV-Portal View original
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Top images from around the web for Stereoscopic and Autostereoscopic Displays
3D autostereoscopic display image generation using direct light field rendering - TIB AV-Portal View original
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3D autostereoscopic display image generation using direct light field rendering - TIB AV-Portal View original
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creates an illusion of depth by presenting slightly different images to each eye
Requires special glasses (anaglyph, polarized, or active shutter) to separate the images for each eye
Used in 3D movies, virtual reality headsets, and some video games ()
provide a 3D effect without the need for special glasses
Use or to direct different images to each eye
Limited viewing angles and sweet spots where the 3D effect is optimal
Examples include some smartphones () and portable game consoles (Nintendo 3DS)
Volumetric and Light Field Displays
create 3D images in a physical space by illuminating points in a volume
Use rapidly moving screens, laser beams, or stacked transparent displays to create the illusion of a solid object
Allows viewing from multiple angles without special glasses
Examples include the and the
recreate the light rays emanating from a scene, providing depth and parallax
Capture and display the direction and intensity of light rays, allowing for realistic 3D representation
Requires a high-resolution display and significant computational power
Examples include the and the
Holography
Holography is a technique that records and reconstructs wavefronts of light to create 3D images
are created by interfering a reference beam with light scattered from an object
The interference pattern is recorded on a photosensitive material (holographic film or plate)
Illuminating the hologram with the reference beam reconstructs the original wavefront, creating a 3D image
Examples include security holograms on credit cards and holographic art displays
Holographic Display Components
Spatial Light Modulators and Parallax Barriers
(SLMs) are devices that can modulate the amplitude, phase, or polarization of light
Used in holographic displays to control the wavefront of the reconstructed light
Examples include (LCoS) and (DMDs)
Parallax barriers are vertical slits placed in front of a display to direct different images to each eye
Each eye sees a different set of pixels, creating a stereoscopic effect
The barrier blocks some of the light, reducing the overall brightness of the display
Used in some autostereoscopic displays (Nintendo 3DS)
Lenticular Lenses
Lenticular lenses are arrays of cylindrical lenses placed over a display to direct different images to each eye
Each lens focuses on a specific set of pixels, creating a stereoscopic effect
Allows for multiple viewing zones, increasing the range of viewing angles compared to parallax barriers
Used in some autostereoscopic displays, such as digital signage and 3D postcards
Visual Perception in 3D Displays
Depth Perception and Binocular Disparity
is the ability to perceive the world in three dimensions and estimate the distance of objects
Relies on various cues, including , , and occlusion
Binocular disparity is the difference in the images seen by the left and right eyes due to their separation
The brain processes these slightly different images to create a sense of depth (stereopsis)
3D displays exploit binocular disparity to create the illusion of depth
Vergence-Accommodation Conflict and Motion Parallax
occurs when the eyes converge on a different plane than the focal plane
In natural vision, vergence (eye rotation) and accommodation (lens focusing) are linked
Most 3D displays present images on a single plane, causing a mismatch between vergence and accommodation
This conflict can lead to visual discomfort, eye strain, and headaches
Motion parallax is the apparent change in the position of objects relative to each other when viewed from different angles
Provides depth cues based on the relative motion of objects as the viewer moves
Some 3D displays, such as volumetric and light field displays, can reproduce motion parallax
Enhances the realism and immersion of the 3D experience