Spatial descriptions and transformations are crucial in robotics, allowing precise tracking of position and orientation in 3D space. Understanding coordinates, reference frames, and degrees of freedom forms the foundation for manipulating objects and navigating environments.
Homogeneous transformations simplify calculations by combining position and orientation into single matrices. This enables efficient representation of complex spatial relationships, chaining of transformations, and inverse operations, essential for robotic motion planning and control.
Position and orientation in 3D
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Position
Defined by x, y, and z coordinates in 3D space pinpoints exact location
Represents point's location relative to reference frame enables precise tracking
Orientation
Describes object's rotation in 3D space defines spatial alignment
Represented by angles or rotation matrices captures complex rotations
Reference frames
Coordinate systems describe position and orientation establish spatial context
Origin and axes define frame provide basis for measurements
Degrees of freedom (DOF)
Six DOF in 3D space: three for position (x, y, z), three for orientation (roll, pitch, yaw)
Euler angles
Roll (rotation around x-axis), pitch (y-axis), yaw (z-axis) describe orientation
Sequence-dependent representation leads to potential ambiguity
Quaternions
Four-dimensional representation of orientation (x, y, z, w) encodes rotation
Avoid gimbal lock issues ensures smooth rotations
Homogeneous coordinates
Add fourth component to 3D vectors (x, y, z, w) unifies representation
Allows representation of position and orientation in single matrix simplifies calculations
Transformation matrices
4x4 matrices combining rotation and translation encode complete spatial information
Upper-left 3x3 submatrix represents rotation defines orientation
Right-most column represents translation specifies position
Frame relationships
Describe position and orientation of one frame relative to another enables spatial reasoning
Chain of transformations
Multiply matrices to represent multiple transformations combines sequential movements
Inverse transformations
Represent opposite spatial relationship reverses transformation
Calculated by inverting transformation matrix undoes spatial change
Translations and rotations with matrices
Translation matrices
Represent linear displacement along x, y, and z axes shifts position
Identity matrix with translation values in fourth column encodes movement
Rotation matrices
Represent angular displacement around x, y, and z axes changes orientation
3x3 matrices for basic rotations define elemental rotations
Basic rotation matrices
Rotation around x-axis: R x ( θ ) R_x(\theta) R x ( θ ) = [[1, 0, 0], [0, cos(θ), -sin(θ)], [0, sin(θ), cos(θ)]]
Rotation around y-axis: R y ( θ ) R_y(\theta) R y ( θ ) = [[cos(θ), 0, sin(θ)], [0, 1, 0], [-sin(θ), 0, cos(θ)]]
Rotation around z-axis: R z ( θ ) R_z(\theta) R z ( θ ) = [[cos(θ), -sin(θ), 0], [sin(θ), cos(θ), 0], [0, 0, 1]]
Combining rotations
Multiply rotation matrices in desired order produces composite rotation
Order matters: rotations are not commutative affects final orientation
Translation followed by rotation
Multiply rotation matrix by translation matrix preserves correct order
Rotation followed by translation
Add translation vector to rotated coordinates maintains proper sequence
Composition of transformations
Multiply transformation matrices in desired order combines multiple movements
Represent multiple sequential transformations as single matrix simplifies calculations
Decomposition of transformations
Extract individual rotations and translations from complex matrix reverses composition
Use methods like Euler angle extraction or quaternion conversion recovers component movements
Homogeneous transformation matrix structure
T = [ R ∣ t ] T = [R | t] T = [ R ∣ t ] , where R is 3x3 rotation matrix and t is translation vector encodes complete transformation
Extracting rotation
Use upper-left 3x3 submatrix of transformation matrix isolates orientation change
Extracting translation
Use first three elements of fourth column of transformation matrix retrieves position shift
Change of basis
Transform coordinates from one reference frame to another enables perspective shifts
Use inverse transformations to change coordinate representations converts between frames
Screw theory
Represent rigid body motions as combination of rotation and translation along axis unifies motion description