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14.2 Reverb and Space Simulation

3 min readaugust 6, 2024

Reverb and space simulation are crucial tools in sound design, shaping the perceived environment of audio. From convolution to algorithmic reverbs, these techniques allow designers to create realistic or abstract spaces, enhancing the listener's experience.

Understanding reverb parameters like , , and is key to crafting the perfect sonic atmosphere. By mastering these tools, sound designers can transport listeners to vast cathedrals or intimate rooms, all through the magic of audio manipulation.

Reverb Types

Convolution and Algorithmic Reverb

Top images from around the web for Convolution and Algorithmic Reverb
Top images from around the web for Convolution and Algorithmic Reverb
  • captures the acoustic characteristics of a real space by recording an and applying it to the audio signal
  • Uses a mathematical process called convolution to simulate the reverb of a specific space (concert hall, cathedral)
  • generates reverb using mathematical algorithms and digital signal processing
  • Allows for greater control and flexibility over the reverb parameters compared to convolution reverb
  • Can create unique and abstract reverb sounds not possible with convolution reverb

Plate and Spring Reverb

  • uses a large metal plate suspended in a frame to create reverb
    • The audio signal is sent to a transducer attached to the plate, causing it to vibrate
    • Pickups capture the vibrations and convert them back into an audio signal with added reverb
  • Commonly used in recording studios before digital reverb became prevalent
  • uses a series of springs to create reverb
    • The audio signal is sent to a transducer at one end of the spring, causing it to vibrate
    • A pickup at the other end captures the vibrations and converts them back into an audio signal with added reverb
  • Often found in guitar amplifiers and used in genres like surf rock and rockabilly

Reverb Parameters

Time-Based Parameters

  • Pre-delay determines the time between the direct sound and the onset of reverb
    • Longer pre-delay times can create a sense of space and separation between the direct sound and reverb
  • are the initial echoes heard after the direct sound, before the dense reverb tail
    • Adjusting the level and pattern of early reflections can impact the perceived and character
  • Decay time is the length of time it takes for the reverb to fade away after the direct sound
    • Longer decay times create a more spacious and sustained reverb, while shorter decay times result in a tighter, less noticeable reverb

Spatial and Tonal Parameters

  • Room size parameter adjusts the perceived size of the virtual space
    • Larger room sizes result in longer decay times and more prominent early reflections
  • Diffusion controls the density and complexity of the reverb tail
    • Higher diffusion settings create a smoother, more even reverb, while lower settings result in a more distinct and grainy reverb
  • Tonal parameters, such as and , shape the frequency content of the reverb
    • Damping reduces high frequencies over time, simulating the absorption of sound by surfaces in a room
    • Equalization allows for boosting or cutting specific frequency ranges to tailor the reverb to the source material

Reverb Techniques

Impulse Response Techniques

  • Impulse responses are recordings of a space's reverb characteristics, captured by playing a brief, broadband sound (, starter pistol) and recording the resulting reverb decay
  • Convolution reverb uses these impulse responses to simulate the reverb of the captured space
  • Impulse responses can be captured from real spaces or created synthetically
  • Techniques for capturing impulse responses include using a sine sweep, starter pistol, or balloon pop as the excitation signal

Creating Ambience and Depth

  • Reverb can be used to create a sense of ambience and depth in a mix
    • Applying different reverb settings to various elements in a mix can create a sense of front-to-back depth and spatial placement
  • Automating reverb parameters over time can add movement and interest to a mix
    • Gradually increasing the decay time or room size during a section can create a sense of the sound expanding
  • Using multiple reverbs with different settings can create complex, layered ambiences
    • Sending different amounts of various mix elements to short, medium, and long reverbs can create a rich, immersive soundscape
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AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.


© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.

© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.
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