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16.4 Applications of deep reinforcement learning in robotics and game playing

2 min readjuly 25, 2024

(DRL) is revolutionizing robotics and game playing. In robotics, DRL tackles challenges like high-dimensional spaces and , while implementing solutions through careful problem formulation, algorithm selection, and network design.

In game playing, DRL has achieved remarkable feats, from 's Go mastery to 's game-agnostic prowess. However, real-world applications face hurdles like and complexity, highlighting the gap between controlled environments and practical deployment.

Deep Reinforcement Learning in Robotics

Challenges in robotics applications

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  • complicate learning process
  • Sample inefficiency requires large amounts of data for effective training
  • Safety concerns in real-world environments limit exploration and risk-taking
  • struggles with bridging gap between simulated and physical environments
  • and pose difficulties in complex, extended tasks
  • in real-world scenarios hinders accurate state estimation
  • Dynamic and unpredictable environments challenge learned policies (weather conditions, human interactions)

Implementation of DRL solutions

  • Problem formulation defines state space, action space, and reward function tailored to specific task
  • Algorithm selection chooses appropriate method based on problem characteristics (, , )
  • Network architecture design crafts input layer for state representation, hidden layers for feature extraction, output layer for action selection
  • Training process implements exploration strategies (), sets hyperparameters (learning rate, discount factor), establishes buffer
  • Evaluation and iteration define performance metrics, implement logging tools, analyze learning curves for optimization

Deep Reinforcement Learning in Game Playing

Game-playing achievements of DRL

  • AlphaGo and AlphaZero combined deep neural networks and , achieved superhuman performance (Go, chess, shogi)
  • DQN and variants mastered diverse 2D games, learned directly from pixel inputs ()
  • tackled , handled partial observability and long-term strategy (StarCraft II)
  • demonstrated large-scale distributed training, mastered cooperative and competitive gameplay (Dota 2)
  • MuZero generalized across multiple games without game-specific knowledge (chess, shogi, Go, Atari)

Limitations of real-world DRL

  • Data inefficiency and high computational requirements hinder practical applications
  • Specifying complex reward functions proves challenging for real-world tasks
  • Lack of interpretability in learned policies raises concerns in critical applications
  • Non-stationary environments pose difficulties for maintaining performance over time
  • Transferring knowledge between tasks remains a significant challenge
  • Exploration-exploitation trade-off becomes crucial in safety-critical domains
  • Scalability issues arise when dealing with high-dimensional state and action spaces
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© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.

© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.
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