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drives behavior through , not internal satisfaction. Gamification uses , , and to encourage desired actions, serving as powerful initial . However, the suggests that introducing extrinsic rewards may decrease intrinsic motivation over time.

Balancing extrinsic motivators with opportunities for , , and is crucial in gamification design. Gradually shifting from extrinsic to intrinsic motivators as users progress helps maintain long-term engagement. Implementing that adjust rewards based on individual performance and preferences can create personalized experiences.

Extrinsic Motivation in Gamification

Understanding Extrinsic Motivation

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  • Extrinsic motivation drives behavior through external rewards or consequences, not internal satisfaction
  • framework explains how extrinsic motivation internalizes into an individual's sense of self
  • Gamification leverages extrinsic motivation using points, badges, and leaderboards to encourage desired behaviors
  • Extrinsic motivators serve as powerful initial engagement tools, especially for less inherently interesting tasks
  • Overjustification effect suggests introducing extrinsic rewards may decrease intrinsic motivation over time (painting hobby becomes less enjoyable when monetized)

Balancing Extrinsic and Intrinsic Motivators

  • Gamification designers must balance extrinsic motivators with opportunities for autonomy, competence, and relatedness
  • Autonomy fostered through providing choices in gameplay (character customization)
  • Competence developed by offering progressively challenging tasks ( in language learning apps)
  • Relatedness encouraged through social features and collaborative goals (team-based fitness challenges)
  • Gradual shift from extrinsic to intrinsic motivators as users progress maintains long-term engagement
  • Implement adaptive systems adjusting rewards based on individual performance and preferences (personalized learning paths)

Types of Extrinsic Rewards

Tangible vs. Intangible Rewards

  • include physical items or monetary compensation (gift cards, merchandise)
    • Highly motivating but may lead to expectancy and diminishing returns over time
  • involve praise, recognition, or status symbols (badges, titles)
    • Foster sense of achievement and social validation
    • Often more sustainable than tangible rewards
  • Effectiveness varies based on individual preferences and cultural context
  • Combine both types for a well-rounded reward system ( with both bonuses and public acknowledgment)

Reward Schedules and Timing

  • given after specific number of actions (every 5 tasks completed)
  • given after unpredictable number of actions, more engaging due to surprise element (slot machine mechanics)
  • given after specific duration, encourage consistent engagement (daily login bonuses)
    • May lead to minimum effort strategies
  • tied to specific achievements or quality of work (reaching sales targets)
    • Drive higher levels of effort and skill development
  • involve peer recognition or collaborative achievements (team MVP awards)
    • Particularly effective in fostering community and long-term engagement

Drawbacks of Extrinsic Motivation

Psychological Effects

  • diminishes intrinsic motivation when replaced by extrinsic rewards
  • creates dependence on external incentives to maintain engagement
    • Potentially decreases performance when rewards are removed
  • habituates users to rewards over time
    • Requires increasingly larger or more frequent rewards to maintain motivation
  • Overreliance on extrinsic motivators may trivialize serious tasks, reducing perceived value (gamifying critical medical procedures)

Unintended Consequences

  • Leaderboards and competitive rewards can demotivate lower-performing users
    • Potentially leads to disengagement or unethical behavior to climb rankings
  • Excessively complex reward systems may overwhelm users
    • Causes cognitive overload and reduces effectiveness of gamification strategy
  • Misaligned reward structures inadvertently incentivize undesired behaviors
    • Undermines original goals of gamified system (focusing on quantity over quality in customer service metrics)

Designing Extrinsic Reward Systems

User-Centered Approach

  • Conduct thorough user research to understand target audience's motivations and preferences
  • Align reward structures with overarching goals and desired behaviors of gamified system
  • Implement balanced mix of reward types to cater to diverse motivational needs
  • Incorporate elements of surprise and discovery to maintain user interest (mystery rewards, hidden achievements)
  • Create meaningful and contextually relevant rewards reinforcing value and purpose of gamified system
    • Avoid relying solely on generic point systems or badges

Continuous Improvement

  • Regularly evaluate and iterate reward system based on and performance metrics
  • Implement adaptive reward systems adjusting to individual user performance and preferences
  • Design gradually shifting from extrinsic to more intrinsic motivators
  • Monitor for unintended consequences and adjust system to mitigate negative effects
  • Conduct to optimize reward structures and timing (comparing different badge designs or point allocation methods)
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AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.


© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.

© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.
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