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3.2 User Experience (UX) and User Interface (UI) Design

4 min readaugust 9, 2024

User experience and interface design are crucial for creating websites that users love. They focus on making digital spaces intuitive and enjoyable. From research to testing, these processes ensure websites meet user needs and business goals.

UX and UI design involve various techniques like user personas, wireframing, and prototyping. These methods help designers create interfaces that are both functional and visually appealing. and heuristic evaluation refine the final product for optimal user satisfaction.

User Research and Planning

Creating User Personas and Journey Maps

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  • User personas represent fictional characters based on real user data and research
    • Include demographic information, goals, pain points, and behaviors
    • Help teams empathize with target users and make decisions
  • mapping visualizes the steps a user takes to accomplish a goal
    • Identifies touchpoints, pain points, and opportunities for improvement
    • Typically includes actions, thoughts, and emotions at each stage
  • Both tools provide valuable insights for designing intuitive and effective user experiences

Developing Information Architecture

  • Information architecture organizes and structures content to enhance findability and usability
    • Involves creating site maps, hierarchies, and navigation systems
    • Ensures logical content grouping and labeling
  • Card sorting techniques help determine optimal content organization
    • Open card sorting allows users to create their own categories
    • Closed card sorting asks users to sort items into predefined categories
  • Tree testing evaluates the effectiveness of an information architecture
    • Users navigate a stripped-down site structure to find specific items
    • Identifies areas where users struggle to locate information

Creating Wireframes for Visual Structure

  • Wireframes serve as low-fidelity blueprints of interface layouts
    • Focus on content placement, functionality, and user flow
    • Exclude visual design elements like colors and images
  • Types of wireframes include:
    • Lo-fi sketches (hand-drawn or digital)
    • Mid-fi wireframes (more detailed, often created with specialized software)
    • Hi-fi wireframes (include some visual design elements)
  • Wireframing benefits include:
    • Facilitating early stakeholder feedback
    • Identifying potential usability issues before full development
    • Serving as a foundation for more detailed prototypes

Design and Prototyping

Crafting Interaction Design

  • Interaction design focuses on creating engaging interfaces and defining how users interact with a system
    • Encompasses the design of interface elements, animations, and micro-interactions
    • Aims to create intuitive, efficient, and enjoyable user experiences
  • Key principles of interaction design include:
    • in design patterns and behavior
    • Providing clear feedback for user actions
    • Offering reversible actions (undo/redo functionality)
    • Designing for progressive disclosure of information
  • Micro-interactions enhance user engagement
    • Small, subtle animations or responses to user actions (button hover effects)
    • Provide visual feedback and improve the overall user experience

Developing Prototypes and Managing Cognitive Load

  • Prototyping involves creating interactive models of the final product
    • Ranges from low-fidelity paper prototypes to high-fidelity digital prototypes
    • Allows for user testing and iterative refinement before full development
  • Prototyping tools include:
    • , , and Figma for creating interactive mockups
    • InVision and Marvel for turning static designs into clickable prototypes
  • Affordances in design provide visual cues about how to interact with elements
    • Buttons with depth or shadows suggest clickability
    • Underlined text indicates a hyperlink
  • Cognitive load refers to the mental effort required to use an interface
    • Reduce cognitive load by:
      • Chunking information into manageable pieces
      • Using familiar design patterns and conventions
      • Providing clear navigation and wayfinding cues
    • Implement progressive disclosure to reveal information as needed

Testing and Evaluation

Conducting Usability Testing

  • Usability testing evaluates a product by testing it with representative users
    • Identifies usability problems, collects qualitative and quantitative data
    • Can be conducted at various stages of development, from early prototypes to finished products
  • Types of usability testing include:
    • Moderated in-person testing
    • Remote unmoderated testing
    • Guerrilla testing (quick, informal tests in public spaces)
  • Key components of usability testing:
    • Defining clear test objectives and tasks
    • Recruiting appropriate participants
    • Collecting and analyzing data (task completion rates, time on task, user feedback)
    • Generating actionable insights and recommendations

Performing Heuristic Evaluation

  • Heuristic evaluation involves expert reviewers examining an interface against established usability principles
    • Typically uses Nielsen's 10 Usability Heuristics or similar guidelines
    • Identifies usability issues that may not be caught in user testing
  • Steps in conducting a heuristic evaluation:
    • Select a diverse group of evaluators (3-5 experts recommended)
    • Define the scope and context of the evaluation
    • Conduct individual evaluations followed by a group discussion
    • Prioritize identified issues based on severity and frequency
  • Benefits of heuristic evaluation:
    • Cost-effective method for identifying usability issues
    • Can be performed at any stage of development
    • Complements user testing by uncovering different types of problems
  • Limitations include potential bias and the lack of real user feedback
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AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.


© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.

© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.
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