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9.3 Representation in video games and virtual reality

5 min readaugust 8, 2024

Video games and virtual reality have become powerful platforms for shaping our perceptions of race and gender. These digital spaces offer opportunities for diverse representation through customizable avatars and . However, they also face challenges in addressing stereotypes and .

The gaming industry is evolving to reflect a more diverse player base, but progress is slow. Efforts to increase representation in game development and address are ongoing. Understanding these issues is crucial for creating more inclusive and equitable digital experiences.

Character Representation

Avatar Customization and Diversity

Top images from around the web for Avatar Customization and Diversity
Top images from around the web for Avatar Customization and Diversity
  • allows players to create and personalize their in-game characters, providing a sense of agency and representation
  • in video games has increased over time, offering a wider range of options for players to create avatars that reflect their identities (gender, race, body type)
  • Inclusive character creation systems enable players to create avatars that represent their unique identities, promoting a sense of belonging and empowerment
  • Limitations in avatar customization options can hinder representation, such as restricted skin tone options or gender-locked character classes

Stereotyping and Tokenism in Character Design

  • in video games perpetuates oversimplified and often negative representations of certain groups, reinforcing harmful societal biases (e.g., hyper-sexualized female characters, aggressive Black male characters)
  • Gender roles in video games often adhere to traditional stereotypes, with male characters portrayed as strong and dominant, while female characters are depicted as passive or sexualized
  • Racial representation in video games has historically been limited, with characters of color often relegated to supporting roles or portrayed through stereotypical lenses
  • occurs when a single character is used to represent an entire marginalized group, often lacking depth and authenticity in their portrayal

Intersectionality and Representation

  • recognizes the interconnected nature of social categorizations such as race, gender, and class, and how they create overlapping systems of discrimination or disadvantage
  • Video games often fail to represent the complex intersections of identity, focusing on singular aspects of a character's identity rather than their multifaceted experiences
  • requires considering the intersections of identity and how they shape a character's narrative, gameplay experiences, and interactions with other characters
  • Addressing intersectionality in video games can lead to more nuanced and authentic representations of diverse characters and their experiences

Inclusive Game Design

Designing for Inclusivity and Accessibility

  • Inclusive game design involves creating video games that are accessible and welcoming to a diverse range of players, regardless of their identities, abilities, or backgrounds
  • Accessibility features in video games, such as customizable controls, subtitles, and color-blind modes, enable players with disabilities to fully engage with the game
  • Inclusive game design also encompasses creating narratives, characters, and that reflect and respect the diversity of the player base
  • Collaborative design processes that involve diverse voices and perspectives can lead to more inclusive and representative video games

Cultural Appropriation and Representation

  • Cultural appropriation in video games occurs when elements of a marginalized culture are used by members of a dominant group without proper understanding, respect, or context
  • Video games have a history of appropriating and misrepresenting Indigenous cultures, often reducing them to stereotypes or using their cultural elements as aesthetic props (e.g., "tribal" clothing, sacred symbols)
  • Inclusive game design requires respectful and authentic representation of diverse cultures, involving members of those cultures in the design process and ensuring their perspectives are accurately portrayed
  • Addressing cultural appropriation in video games involves educating developers about the harm caused by misrepresentation and promoting respectful and informed inclusion of cultural elements

Virtual Identity and Immersive Experiences

  • refers to the personas and characters players adopt within video game environments, which may differ from their real-world identities
  • Video games provide that allow players to explore and express different aspects of their identities, including gender, race, and sexuality
  • Inclusive game design should support the exploration and expression of diverse virtual identities, providing players with the freedom to create and embody characters that resonate with them
  • Immersive video game experiences can foster empathy and understanding by allowing players to inhabit the perspectives of characters from different backgrounds and identities

Industry and Player Demographics

User Demographics and Representation

  • in the video game industry have become increasingly diverse, with a growing number of players from different age groups, genders, and cultural backgrounds
  • Despite the increasing diversity of players, the video game industry itself still lacks representation, particularly in leadership and creative roles
  • Underrepresentation of marginalized groups in the game development industry can lead to a lack of diverse perspectives in game design and decision-making processes
  • Collecting and analyzing data on player demographics can help game developers better understand their audience and create games that cater to a wider range of preferences and experiences

Gamification and Algorithmic Bias

  • involves applying game design elements and principles to non-game contexts, such as education, health, and work environments
  • Gamification can be used to promote engagement, motivation, and learning, but it can also perpetuate biases and reinforce unequal power dynamics if not designed inclusively
  • Algorithmic bias in video games and gamified systems can lead to discriminatory outcomes, such as recommendation algorithms that perpetuate gender stereotypes or matchmaking systems that disadvantage certain player groups
  • Addressing algorithmic bias requires diverse teams in the development process, rigorous testing for fairness and equity, and ongoing monitoring and adjustment of game systems

Representation in the Game Development Industry

  • The game development industry has historically been dominated by white, male developers, leading to a lack of diverse perspectives and experiences in game creation
  • Underrepresentation of women, people of color, LGBTQ+ individuals, and people with disabilities in the game development industry can perpetuate biases and limit the range of stories and experiences portrayed in video games
  • Initiatives to increase diversity and inclusion in the game development industry, such as mentorship programs, diversity hiring practices, and employee resource groups, can help foster a more representative and equitable industry
  • Diverse representation in the game development industry can lead to more inclusive and innovative game design, as developers draw from a wider range of experiences and perspectives to create games that resonate with a broader audience
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© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.

© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.
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