Combinatorics
The a* search algorithm is a popular pathfinding and graph traversal algorithm that finds the shortest path from a start node to a target node by combining features of Dijkstra's algorithm and greedy best-first search. It uses a heuristic to estimate the cost from the current node to the target, which allows it to prioritize paths that are more promising. This makes a* efficient for solving various problems in fields like artificial intelligence and robotics.
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