Thinking Like a Mathematician
The a* search algorithm is a popular pathfinding and graph traversal algorithm that efficiently finds the shortest path from a starting node to a goal node. It combines the benefits of Dijkstra's algorithm and greedy best-first search by using a heuristic to estimate the cost of reaching the goal, allowing it to prioritize nodes that are likely to lead to the shortest path. This balance between exploration and exploitation makes it especially useful in various applications, including artificial intelligence and robotics.
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