History of Video Games as Art
Ambient occlusion is a shading technique used in 3D graphics to enhance the realism of rendered images by simulating how light interacts with surfaces in a scene. It creates soft shadows in areas where objects are close together or where light has difficulty reaching, thereby adding depth and texture to the visuals. This technique is crucial for achieving a more believable and immersive experience in video games, impacting overall game aesthetics significantly.
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