Production III
Ambient occlusion is a shading technique used in 3D graphics to enhance the realism of a scene by simulating how light interacts with surfaces based on their proximity to other objects. This technique helps to create soft shadows in crevices and areas where objects are close together, adding depth and richness to the overall appearance. By incorporating ambient occlusion into 3D compositing and camera tracking, artists can produce more believable environments that react realistically to light, while in virtual production, it aids in optimizing assets for greater visual fidelity during real-time rendering.
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